← PokeDex

Hunt Simulator

Hunt Region Level Kills/h Exp/kill Exp/h Hits/attack Walking Map

How it works: each hunt is simulated wave by wave on its map. 15 average wilds of the hunt's species spawn, your pokemon walks to the nearest one and attacks once per second with every move that is off cooldown.

Not included: your pokemon taking damage or fainting, trips to the Center, catching, Outland tiers above 1, and any exp penalty for a pokemon far above the hunt's level. Use "Exp bonus" for account exp boosts.

Map "average" means the map size was never recorded and the average of the recorded maps is used. Spawn points are random tiles inside the map on every hunt, because the real ones are not recorded yet.

Moves come from data/pokedex.json. If the game changed a moveset after that file was built, the result is off.